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Item Alchemy/Alchemy Table の変更点


#author("2026-02-16T15:02:51+09:00","default:pitan76","pitan76")
#author("2026-02-16T15:03:49+09:00","default:pitan76","pitan76")
#shadowheader(1,Alchemy Table (Item Alchemy))
A alchemy tale is a block that can convert items with emc.

#infobox2(item-en_us,class=item){{
name=Alchemy Table
image=itemalchemy-alchemy_table-2.png
slots=itemalchemy-alchemy_table.png
rarity=Common
renewable=Yes
stackable=Yes
tool=Pickaxe
hardness=1.5
blast-resistance=7.0
}}

#bcontents

** Obtaining [#w4673161]

*** Crafting [#e48b08f6]
|CENTER:~Ingredients|CENTER:~Crafting recipe|h
|Obisidian +&br;Stone +&br;Philosopher's Stone|BGCOLOR(#C6C6C6):#img(https://mcrecipe.pitan76.net/?id=itemalchemy:alchemy_table)|

** Usage [#n798f1b8]

*** Item Extraction [#rf6781c4]
Right-clicking the block opens a GUI that allows players to spend EMC from their team's shared pool to extract registered items.
• Normal Click: Extracts 1 item.
• Shift + Click: Extracts the maximum affordable stack based on available EMC and item stack limits.

*** Item Registration [#rf6781c5]
Players can register new items by inserting them into the registration slots within the GUI.
- Primary Slot: The center slot (Slot 50) is the main input for registration.
- Circular Slots: Slots 52-63 provide visual feedback and automatic registration when items are placed in them.
- Shared Knowledge: Registration is team-based; once an item is registered, it becomes available for all team members.

*** Search and Pagination [#rf6781c6]
The interface displays 13 items at a time in a diamond pattern.
- Search Bar: Supports searching by Item ID, localized names, and mod namespace (using @modid).
- Navigation: If more than 13 items are registered, players can use the Previous and Next buttons to navigate pages.

** Technical Information [#cab646a9]

*** ID [#b5712d7f]
|CENTER:~Item|CENTER:~ID|h
|Alchemy Table|itemalchemy:alchemy_table|

*** Other [#s1fda817]
|CENTER:~Property|CENTER:~Value|h
|Base Material|Stone|
|Hardness|1.5|
|Blast Resistance|7.0|
|Block Entity|No|
|Wrench Compatible|Yes|
Unlike many functional blocks, the Alchemy Table does not use a block entity; it accesses team data directly from the server state. It is compatible with wrench tools for rotation and manipulation.

** Gallery [#i7cd259f]
#ref(https://media.forgecdn.net/attachments/514/250/2022-11-10_23.png,360x)

** Related [#g6660364]
- [[Item Alchemy>Item Alchemy/en]]
- [[Alchemy Pad>Item Alchemy/Items/en]] (Portable access to this interface)
- [[Tome of Knowledge>Item Alchemy/Items/en]] (Information on registration)
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